Publisher | Coprix Media |
---|---|
File size | 1.07MB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2018-01-18 06:47:23 |
First release date | 2018-01-18 06:47:23 |
Supported Unity versions | 2018.4.2 or higher |
Create your custom settings, automatically save them and update them between scenes and objects.
Coprix Settings System is precisely synchronized, very fast, and super-simple to use.
With Setting System you can:
•Create your custom settings from Unity Editor
•Automatically synchronize with pre-made UI components
Access your custom settings as fields and properties from code
All Component help buttons are linked to Documentation!
Detailed Documentation:
Here
Asset Package includes:
COMPONENTS:
• Settings MultiButton
• Settings Dropdown
• Settings Toggle
• Settings Input field
• Settings Slider
SCIRPTING:
• SettingsBehaviour Component inherited from MonoBehaviour, which automatically interacts with Settings System
• SettingsCore.OnSettingChanges Event to which you can subscribe your custom methods to be called when Setting is changed
• Settings
All settings are compiled in properties in the Settings Class
• Editor Editor Window for customizing your settings
• More
Additional scripts that are used in our DLLs are also open for your use!
(EditorExtension.DrawList…)
For any questions don’t hesitate to ask us on [email protected]
Coprix Settings System is precisely synchronized, very fast, and super-simple to use.
With Setting System you can:
•Create your custom settings from Unity Editor
•Automatically synchronize with pre-made UI components
Access your custom settings as fields and properties from code
All Component help buttons are linked to Documentation!
Detailed Documentation:
Here
Asset Package includes:
COMPONENTS:
• Settings MultiButton
• Settings Dropdown
• Settings Toggle
• Settings Input field
• Settings Slider
SCIRPTING:
• SettingsBehaviour Component inherited from MonoBehaviour, which automatically interacts with Settings System
• SettingsCore.OnSettingChanges Event to which you can subscribe your custom methods to be called when Setting is changed
• Settings
All settings are compiled in properties in the Settings Class
• Editor Editor Window for customizing your settings
• More
Additional scripts that are used in our DLLs are also open for your use!
(EditorExtension.DrawList…)
For any questions don’t hesitate to ask us on [email protected]