Count Zero's Clock

$12
Publisher chris thorne
File size 37.12MB
Number of files 113
Latest version 1
Latest release date 2023-07-20 02:13:23
First release date 2023-07-18 10:45:13
Supported Unity versions 2018.4.2 or higher
Count Zero's Clock is a standalone asset designed to improve the fidelity and scalability of time-based logic. It can also be used to replace coroutines.

Install-configure-run videos:
https://youtu.be/Ysfw69WkIfU
Install-setup-run

Developed by a programmer primarily for other programmers. However, if you are not familiar with coding, help is available. Please install in a new project.

Online information
Channel
Discord
Technical articles
Web site

Features:
1. Design flexibility: can be used from any class type, not just Monobehavior tied to a Scene object.
2. An alternative to coroutine-based delays and synchronization. Documents on coroutine replacement and writing the new type of timers is included.
3. Reduces temporal jitter by maximizing the fidelity of time usage.
4. The first implementation of Temporal Floating Origin as a Unity asset.
10. Simple UI Toolkit button controls.


Benefits:
1. You will have the freedom to design without the constraints of linking timed functions and synchronization to Monobehavior and Scene objects.
2. Greater time fidelity throughout the game run.
3. One central class can handle all your timing needs with consistency and flexibility.


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