Convexify

$79
Publisher Doji Technologies
File size 206.08kB
Number of files 55
Latest version 1.0.0
Latest release date 2023-10-10 11:17:14
First release date 2023-10-09 06:07:13
Supported Unity versions 2018.4.2 or higher

This package contains a C# port of the renowned VHACD algorithm, which is widely used in game/physics engines to speed up physics calculations because it can automatically create a set of strictly convex shapes approximating any complex geometry.


In Unity, convex decomposition is required, if you want to have accurate dynamic Rigidbody collisions for a mesh with complex geometry. For more information, refer to the screenshots and the documentation linked below.


This library is specifically made for those that wish to do convex decomposition at runtime on any platform. It's implemented in pure C# and runs on all platforms that Unity supports.*


Features

  • Calculate convex hulls from Unity meshes at runtime. Doesn't matter if procedurally generated, or loaded from arbitary sources.
  • Cross-platform - Runs on all platforms that Unity supports.
  • Calculations run in the background without locking the main thread (except on WebGL)

For comments, suggestions and issues please contact us: [email protected]

Documentation


* Fully tested on Windows, WebGL and Android. Looking for beta testers for macOS, iOS & Linux.

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