Publisher | Kevin Castejon |
---|---|
File size | 1.32MB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2022-12-13 08:43:43 |
First release date | 2022-09-09 01:45:15 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9f986b15-65b8-4c1b-83d8-f43a17e096f6_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/91f4e943-cc11-45ff-aaf3-a65e0b1ad4f6_scaled.jpg)
Generate a cone mesh, renderer and collider, on the fly.
Be able to use a Cone, that is missing into the native Unity's primitives.
Use the regular create menu and select 3D Object > Cone, then customize the cone with the Inspector parameters.
Using another shader than unlit give weird behavior with some parameters configuration. Hopefully a fix will come later.