Publisher | devotid |
---|---|
File size | 1.99MB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2018-01-10 10:42:25 |
First release date | 2018-01-10 10:42:25 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/e684c7ba-aea1-4dc9-bd55-f65304efee54_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4de5dd72-aeb6-4a29-9b3f-db11b04abdf8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c22812de-6a30-40ce-9c7f-948c9061d8e8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5d0bed56-b538-497a-b1cc-61bc613c55ce_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/24b65bc9-4b65-4b4a-a0d5-de8b4eefe5c4_scaled.jpg)
Compass PBR
4 Separate Objects
Details:
- Base 648 Tris
- Ring 672 Tris
- Needle 132 Tris
- Lens 92 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support
4 Separate Objects
Details:
- Base 648 Tris
- Ring 672 Tris
- Needle 132 Tris
- Lens 92 Tris
- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps
All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice
devotid Full Store
devotid Website
Support