Publisher | Stillwwater |
---|---|
File size | 31.67kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2018-08-10 04:27:20 |
First release date | 2018-08-01 09:08:19 |
Supported Unity versions | 2018.4.2 or higher |
A simple and highly performant in-game Console for calling C# methods, and displaying output from the unity Debug class, while running the game.
~ FEATURES ~
• Easy to use: Simply attach a [RegisterCommand] attribute to the method you wish to call from the terminal.
• Customizable: All colors, window size, hotkeys, GUI buttons, etc. can be customized in the inspector.
• Lightweight: The terminal does not use the Canvas GUI system, so no game objects are created.
• Fast: CommandTerminal stores references to C# methods instead of using invoke, meaning calling methods using the terminal has almost zero performance overhead.
~ CONTRIBUTE ~
This project is open source, please submit bugs and feature requests to the Github page.
~ FEATURES ~
• Easy to use: Simply attach a [RegisterCommand] attribute to the method you wish to call from the terminal.
• Customizable: All colors, window size, hotkeys, GUI buttons, etc. can be customized in the inspector.
• Lightweight: The terminal does not use the Canvas GUI system, so no game objects are created.
• Fast: CommandTerminal stores references to C# methods instead of using invoke, meaning calling methods using the terminal has almost zero performance overhead.
~ CONTRIBUTE ~
This project is open source, please submit bugs and feature requests to the Github page.