Combo Animaton System

Rin-Dev

(2)
$14
Publisher Rin-Dev
File size 76.66MB
Number of files 110
Latest version 1.2.1
Latest release date 2023-01-17 11:03:34
First release date 2022-10-03 10:01:13
Supported Unity versions 2018.4.2 or higher

DELETE PREVIOUS FOLDERS BEFORE UPDATING!

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Disclaimers

This will not make your mismatch animations suddenly flow together. You should follow a basic combo structure with your animations for perfect compatibility.


USES LINQ. THIS HAS SHOWN ISSUES IN IOS SPECIFICALLY. CAN NOT GUARANTEE COMPATIBILITY FOR IOS BUILDS.


Uses the New Input System by default. Importing will import the New Input System package. If using something different, then you will need to delete the provided input script then remove the New Input System from the package manager.

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Important Links

[Documentation]

[Forum]

[Tutorial]

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The Combo Animation System is your solution to creating that hack and slash feel for your players.


What you get with Combo Animation System

  • Graph System for easy combo management
  • Combo Queue funcitonality
  • Commented script with easy to understand functions
  • New Input System support out of the box

The issue with creating something with stylish combos is trying to get the combos working. You can look up tutorial after tutorial but they only go so far into the science of attacks and the animator.


Using Combo Animation System, you get a nice a simplistic graph that allows you to set a combo node consisting of a Combo Button, Animation Name, and Use Crossfade toggle. Then you can connect these nodes to other nodes and now you have a full built combo tree.


Building combo systems is hard enough. Make it a little easier.


Full source code is included in the purchase

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