Publisher | eigo music |
---|---|
File size | 1.30GB |
Number of files | 145 |
Latest version | 1 |
Latest release date | 2024-03-27 07:28:13 |
First release date | 2024-03-27 07:28:13 |
Supported Unity versions | 2018.4.2 or higher |
Electronic Ambient Exploration for Every Game Setting!
Thriving in realms of sci-fi, mystical lands, and immersive atmospheric games, this Electronic Ambient adaptive music pack offers over 15 minutes of seamlessly loop-able tracks that transcend boundaries. Crafted with meticulous attention, each track boasts individual stems layers, allowing for endless creativity in assembling over 1 hour of unique musical experiences.
Designed for FMOD integration, the pack comes complete with an Fmod project, enabling effortless implementation into your game's audio system. The track structure follows a classic format: Intro, Loop, and Outro, providing a dynamic sonic journey for players.
Key Features:
* Over 15 minutes of loop-able music (excluding stems).
* Individual stems layers for creative mixing and extended playtime.
* FMOD project included for easy integration.
* Versatile track structure: Intro - Loop - Outro for a seamless gameplay experience.
Tracklist:
1. Rift
* Versions:
* Base - Intro + Loop + Outro
* Battle - Intro + Loop + Outro
* Night - Intro + Loop + Outro
2. Land of Broken Dreams
* Versions:
* Base - Intro + Loop + Outro
* Battle - Intro + Loop + Outro
* Night - Intro + Loop + Outro
3. Submerse
* Versions:
* Base - Intro + Loop + Outro
* Battle - Intro + Loop + Outro
* Night - Intro + Loop + Outro
Note: STEMS are included for each each variation of each track and are single audio files that doesn’t follow Intro + Loop + Outro separate sections. However you can identify these sections easily and manually set loops if required.
How to Use:
1. Start with the Intro section that flows into the loop.
2. Seamlessly transition between variation loops using FMOD parameters.
3. Utilize Outros that are accessible from any point within the loop.
4. Enhance transitions with stingers for a more impactful effect.
5. Refer to the included FMOD project manual for detailed instructions.
Mixing Possibilities:
* Switch between Base and Battle and Night versions seamlessly for dynamic gameplay transitions.
* Experiment with STEMS to further drive the narrative of the gameplay.
* Explore diverse in-game triggers by fading between LOOPS of different songs.