Publisher | BubStudios |
---|---|
File size | 172.08kB |
Number of files | 28 |
Latest version | 1.0.0 |
Latest release date | 2023-10-13 03:42:12 |
First release date | 2023-10-13 03:42:12 |
Supported Unity versions | 2018.4.2 or higher |
In addition to the standard ColorPaletterV2, this package includes another tool (with the hope of introducing more in the future) that enables you to seamlessly integrate the ColorPaletter into your UI and graphical designs.
The Colorizer
The Colorizer is a component that can be attached to a GameObject in order to dynamically link the colors from the ColorPaletter to any color fields in real time. For instance, if you have a component containing a color field (e.g., private Color myColor), the Colorizer on that object will detect it. Subsequently, you can associate any color from any palette with this field. Note: A Colorizer may update a colorField and it doesn't show in the scene view right away. Any update to the scene will then make the changes appear.
Why Use This?
Have you ever found yourself designing your UI, having multiple image components, each with its designated colors meticulously set in place? This setup process can be time-consuming. Then, however, you suddenly realize that you're not satisfied with the primary color you've chosen? You'd then have to painstakingly search through each image component, identify the ones needing a color change, and then assign your desired color. Unfortunately, the new color might not harmonize with the existing ones anymore. What's the solution?
Enter the Colorizer. It allows you to link ANY component with a color field/property to the ColorPaletter. All the colors can now easily be updated to your preferences. Want to alter the primary color? Need to adjust the color of the enemies? Consider it done.
Is it difficult to upgrade from the Standard Version?
Not at all. The process is straightforward. Just uninstall your current standard ColorPaletterV2 package and import the Pro version. Rest assured, your data will not be lost during the transition.