Publisher | BigBlit Assets |
---|---|
File size | 785.25kB |
Number of files | 62 |
Latest version | 1.1.0 |
Latest release date | 2023-07-20 02:18:52 |
First release date | 2023-07-14 01:14:13 |
Supported Unity versions | 2018.4.2 or higher |
Primitive colliders are simplest yet versatile way to setup the most optimised collisions. Here you have a set of tools that greatly extend the basic functionality of Unity Editor and allow you to manage primitive colliders as if they were game objects, thus opening the way to quickly and easily build optimised game levels and assets directly in the Unity Editor using a concept called 'compound colliders'.
The workflow is simple: select one or more colliders (Box, Sphere, Capsule) and perform the following operations on them, just as you would normally do on Game Objects, but with both Precision Mode and Boundaries Snapping much faster and more fluently:
- Move
- Rotate (90 degrees)
- Scale
- Edit Bounds
- Copy/Paste values between two or multiple colliders (1->many or many->many)
- Duplicate
- Delete
- Frame scene view camera
- Drag&Drop materials directly to selected colliders
Please note, 2D collider support will be added in the future version.
This is the first version of the product. The journey just begun and more cool things will be implemented, so give it some love and it will repay! :-)