City-Building Game Kit - Starter Version

$89
Publisher Mobile Game Starter Kits
File size 364.89MB
Number of files 2367
Latest version 4
Latest release date 2020-02-25 08:26:12
First release date 2015-04-02 08:55:17
Supported Unity versions 2018.4.2 or higher
Starter Version. Requires NGUI + 2DToolkit
Develop mobile city-building games. Add your own game features, menus, art. 100% source code included. No Unity Pro license needed.

Watch the video
Play the demo app (Android)
View website or Documentation

Create a City Building Simulator
Supports both animated sprites and 2D buildings. Demos and source code included. 3D models are not easily supported. We recommend exporting as sprites or 2D graphics. (See documentation for details)

Source files includes examples like:
- Gold Storage Buildings
- Gold Generation Mines
- Liquid Storage Buildings
- Liquid Generation Units
- Exclusive purchases (e.g. builder houses)

Additional XML and menu samples for expanding the kit:
- Competition Menu (upgrade kit versions for full-use)
- Characters Menu (upgrade kit versions for full-use)
- Building upgrades
- Friends Menu
- Specialized buildings like Artifacts

Watch us build a base or Play App Demo

Build a prototype within hours, not weeks
Fully customizable game kit designed to run out-of-the-box. Import assets, swap graphics, and deploy on any platform immediately. Don't believe us? Watch us build a demo in 60s

Question: Is 329 hours of your time worth $90?
Building a mobile city builder game from scratch is no easy task. Here's a side-by-side comparison of each time-consuming feature we did.

Included with this version
- Building Items Art (x11 worth 12 hrs per asset)
- Terrain Art (10 hrs)
- Isometric Camera Setup (10 hrs)
- Item XML Data (10 hrs)
- Building Construction Script (10 hrs)
- 2D Gameboard Setup/Scripts (50 hrs)
- Camera Improvements (10 hrs)
- Gestures like Drag-and-Drop (5 hrs)
- HUD Art and Scripting (30 hrs)
- Game Store Menu (10 hrs)
- In-App Purchase Menu (10 hrs)
- Currency Generation/Storage (10 hrs)
- Sound Effects (2 hrs)
- Multi-platform Bug Fixes (30 hrs)

Kit: $90 to get all of the above
DIY: $12,173 est. value at $37/hr (329 hr)

Works on all platforms
- Android (tested Samsung Galaxy S)
- iOS (tested iPhone 5, iPad 1, iPod 4)
- Web Player
- Desktop PC / Mac Games

Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets

*Does not include strategy game elements like PvP to make games. Upgrade to the Pro version including PvP battles, unit deployment, NPC character demo and more.

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Customize Your Own Terrain
Supports every possible theme. Build games with space battle themes , farming simulators , or flying island themes. The 2D tile map is fully editable and expanded with the 2D Toolkit asset

Learn about editing terrain

Earn Revenue with In-App Purchases on iOS/Android
Each of our kits comes pre-configured to support any In-App Purchase asset such as Simple IAP or Unibill. Use IAP for iPhone, iPad, iPod and Android mobile game development. Make free-to-play freemium games powered by IAP sales on the App Store and Google Play Marketplace.

You can sell:
- Gems to speed up construction or training
- Extra gold/liquid to purchase buildings
- Additional construction builders
- Or add your own in-app purchases

Gems (Hard $ Currency)
Used by most mobile free-to-play strategy games. Players can finish constructing their base faster with gems.

Gold (Soft Currency #1)
The kit supports two soft currencies, for example gold, cash, coins, crystals, or any sort of currency you wish to create.

Liquid (Soft Currency #2)
The kit supports two currencies, plus gems in your mobile game. Players spend to buy new buildings.

Watch a demo of In-App Purchases

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Extend your mobile strategy game in every way possible

Source Code for Unity
The mobile game development kit is designed for both Unity and Unity Pro game devs with 4000 lines of C# Unity scripts. The C# scripts are organized by each function in the game, such as the building creator or store menu.

Online Documentation (see here)
All the information you need to create your own mobile game using the Unity game engine. The Unity game development platform also includes an extensive array of documentation and assets.

Documented Source Code (example)
In addition to the online documentation provided, the city builder simulator framework comes fully-documented in every Assembly CSharp script. Plus, the Unity game platform includes many free demos and plenty of online source code examples resources.

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Developer FAQ

What do I need to run the kit?
2D Toolkit v2+ and NGUI Pro v3.5+ are required. Unity 5's new UI features are not as developed as NGUI or 2D Toolkit to build the entire kit. NGUI v3.5+ is still required. The NGUI free version is <3.5 and will not work.

Does this game kit support attack and defense?
Upgrade to the Pro Version to get attack and defense. Watch a demo of PvP

Can I change everything in the kit?
Yes. You'll receive the complete source code after buying. Add/remove your own features and scripts. Nothing is locked in DLLs and you can access all the code needed to create a functional prototype.

What devices does the game run on?
The kit runs on all devices - Android, Apple iOS phones, PC or Mac, or the Unity web applet. Plus, the game is optimized for mobile with the touch controls

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Feedback from Testers

Richard "Levelord" Gray
I've played with others, but this one is the best! It's definitely more than a mere "start-up" kit as it already has 90% of a game foundation in the kit. It is easy-to-use and intuitively designed. I highly recommend this kit for anyone considering making a city building game!
Update: In less than a day, I am comfortable with most of the pipelines to add my own buildings and characters (graphics and behaviors/parameters), and I have modified menus, buttons and various GUI interfaces. This is a great kit!

Ronime Studios
If you are looking to make a city building game, this is the kit for you. Everything works [straight] out of the box, and I have spent a good amount of time playing around with the default buildings/units. Awesome kit, I can't suggest this enough!

Website - Documentation - Video Demo

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