Cinematic Low-Frequency Effects

$14
Publisher SoundFellas
File size 23.15MB
Number of files 82
Latest version 1
Latest release date 2023-05-15 01:41:12
First release date 2023-05-15 01:41:12
Supported Unity versions 2018.4.2 or higher

This impactful collection includes classic and modern low-frequency effect loops for use on the LFE channel of your production or as extra layers with other sounds for that extra bottom end.


Use deep rumbling, pulsing, and roaring LFE drones to create a thrilling experience by adding anticipation and boosting suspense, or give your adrenaline-driven action scenes the classic sweetened low-end character.


Apart from traditional film or games post-production use on the LFE/Subwoofer channel, this collection is also helpful for music producers that want to add low-end sweetening to their instruments and/or bass effects on their multitrack. You can edit and layer them with your samples or use them with gates and vocoders to enhance your tracks.


Pro tip: Your monitors or headphones might not reproduce the low energy correctly, so always use a meter and test with tuned subwoofers.


SUGGESTED USE


action, adventure, horror, thriller, cinematic, suspense, documentary, training, simulation, sweetener


KEYWORDS FROM INCLUDED SOUNDS


sine, pulse, exponential, distorted, ambient, low, sub, noise, granular, triangular, inverted sine, square


SPECIFICATIONS


In total, this package contains 82 files.


All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution. FLAC is supported in Unity v2020.1.0 or later, but users of older versions of Unity can download the sounds and quickly convert them to Wav or OGG files and use them with any version of Unity or any other authoring application.


CHANNEL FORMATS INCLUDED


  • Mono

UNIQUE FEATURES


  • Professional Grade - Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
  • PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
  • Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
  • AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
  • HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​

CONTENTS AND ORGANIZATION


Check out the contents and organization of this sound library in the library’s File List.


We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.


METADATA (UCS COMPLIANT)


Metadata Excel File


Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.


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