Checkpoint Sys

$4
Publisher João Ramiro
File size 409.84kB
Number of files 24
Latest version 1
Latest release date 2020-05-25 03:52:10
First release date 2020-05-25 03:52:10
Supported Unity versions 2018.4.2 or higher
A simple checkpoint system, That activates checkpoints upon contact and respawns the player to it.
There are 3 modes (See in video)
- Regular: When the player hits a checkpoint it activates it.
- Locked: Each checkpoint can only be activated once.
- Ordered: Checkpoint can only be activated on a specific order.

It includes implementations both for 2D and 3D versions.

It include the following extra features:
- Save between plays - Saves the last checkpoint on the playerprefs, so the checkpoint is saved even if the level is exited
- Changing the looks/ effect when the checkpoints are active/unactivated and visited
Build with the standard render pipeline and can be easily adapted to any HQ and LW render pipelines

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