Publisher | Fermarlin |
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File size | 9.71MB |
Number of files | 20 |
Latest version | 1 |
Latest release date | 2023-07-20 01:07:10 |
First release date | 2023-07-20 01:07:10 |
Supported Unity versions | 2018.4.2 or higher |
This is a stylized or "toon" shader designed to create a distinctive look often seen in cartoon-style games or anime. It features several parameters to customize the appearance. The "Albedo" parameter sets the base color or texture of the object. The "Toon Ramp" is used to establish the cell-shaded look common in stylized graphics. The "Normal Map" determines how light interacts with the surface of the object, based on an encoded texture. The "Rim Power" and "Rim Offset" work together to create a lighted rim effect around the edges of the object, which can enhance the cartoon feel. The "Tint" and "Rim Tint" can be used to colorize the object and the rim lighting respectively. The "Gloss Specular" and "Specular Map" can be used to add shiny specular highlights, like you might see on a polished surface. The "Specular Color" sets the color of these highlights and the "Spec Intensity" controls their strength.