Publisher | Creation Wasteland |
---|---|
File size | 480.97kB |
Number of files | 109 |
Latest version | 1.3.1 |
Latest release date | 2019-04-18 07:44:11 |
First release date | 2019-03-21 11:44:08 |
Supported Unity versions | 2018.4.2 or higher |
Requires: .NET 4.x
CCL (Contextual C-like Language) is an extensible run-time scripting language built for use in Unity games and applications. This system works on Android and iOS as well.
With CCL, you can harness the power of run-time scripting to add functionality to your applications after they are built and distributed without rebuilding them.
Or, provide users with a way to write code to enhance your application with your own customized scripting language
Some uses for CCL include:
- Modding Support
- Application APIs
- Programming Games
- Testing new features after release
- Forward Compatibility
- Dynamically Created Content
- and much more
CCL is a highly customizable scripting language with support for adding libraries that contain custom types and operator overloading. You can even write your own lexer to change the rules completely to make it your own.
By default, CCL is familiar and easy to use for anyone who is familiar with C# or javascript, it is in the C family of languages (hence, it is called "C-like").
To check out CCL check out the wiki:
https://github.com/kameronbrooks/ccl-spec/wikiThis is an evolving scripting language, new features and performance optimizations will be updated continuously. Check out the loose Road Map https://github.com/kameronbrooks/ccl-spec/wiki/Roadmap
For support, please contact [email protected] or @CCLScripting on Twitter
To report bugs or request features, go to
https://github.com/kameronbrooks/ccl-spec/issuesCustom libraries can also be created for supporting your data types. Contact [email protected] for more info
Please contact, [email protected] for any comments, suggestions, or other related discussion.