Publisher | Knightferret Studios |
---|---|
File size | 54.41MB |
Number of files | 1474 |
Latest version | 1.2.0 |
Latest release date | 2025-03-17 11:45:11 |
First release date | 2025-03-17 11:45:11 |
Supported Unity versions | 2018.4.2 or higher |
This contains the funitures, items, gear, traps, treasure and other props found in Castle van Webb: Modular Stylized Castles and Dungeons, but without the architectural components, for those who would like to have the props and items only. If you think you might want the architectural pieces to build levels, you should get that, if you're sure you do not need them than this may be for you.
This contains many categories of props (and potentially usable items) for your fantasy or medieval games. Including:
- Furniture of a wide range of types
- Various smaller items from table setting to musical instruments to alchemy equipment
- Weapons and Tools
- Treasures to loot, such as gems, jewerly, art work (paintings), and gold
- A range of traps
Everything you might need for dungeon dressing or as props for all sorts of medieval fantasy themed scenes, from village houses to royal castles, you can probably find right here. All the indoor, perhaps even all the non-living, props you need to build a mildly stylized or cartoon fantasy game are likely included and done in a consistent style.
Everything is mildly stylized with generally realistic shapes and sizes but a cartoony coloring and general aesthetic -- similar to classic animated films and some styles of anima -- and with props all designed around a consistent color palette. Objects, though stylized and mapped to a palette can also be metallic, emissive, or translucent. If this PBR rendition isn’t what you’re looking for, these models work great with toon shaders such as RealToon and Flat Kit, especially if screen space post processing such as Clean Outline are used for the outlining. Nothing says "cartoon" like solid colors.
This also comes a scripts for various uses for opening things, such as door and chests, and relevant prefabs come fully set up to be opened – just plug it in to your code, directly or through events, and you’re good to go with functioning doors and containers.