Cardboard.NET (VR solution)

TiltShift

(8)
$9
Publisher TiltShift
File size 905.47kB
Number of files 93
Latest version 2
Latest release date 2022-07-04 08:27:27
First release date 2020-06-18 07:43:12
Supported Unity versions 2018.4.2 or higher

This asset is the port of the Cardboard SDK in C # for use in Unity Engine. It does not depend on third-party libraries, including the Google SDK. This asset doesn't use deprecated UIWebView, which helps you publish your apps in AppStore without restrictions.


To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.


This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.


You can interact with a controll (like a button) througt a visual cursor.

Support for various control devices and manipulators is not provided.


If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:


- Implemented in pure C#

- Has no dependencies

- Works on iOS, Android and any other platform

- Actual preview in editor with lens distortion

- Scaning Google QR-codes without cardboard application

- Works without cardboard application

- Open-source implementation

- Fully customizable and hackable

- Compatible with il2cpp


If you have issues, please don't hesitate to email [email protected]

Top Publisher Assets