Publisher | TiltShift |
---|---|
File size | 905.47kB |
Number of files | 93 |
Latest version | 2 |
Latest release date | 2022-07-04 08:27:27 |
First release date | 2020-06-18 07:43:12 |
Supported Unity versions | 2018.4.2 or higher |
This asset is the port of the Cardboard SDK in C # for use in Unity Engine. It does not depend on third-party libraries, including the Google SDK. This asset doesn't use deprecated UIWebView, which helps you publish your apps in AppStore without restrictions.
To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.
This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.
You can interact with a controll (like a button) througt a visual cursor.
Support for various control devices and manipulators is not provided.
If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:
- Implemented in pure C#
- Has no dependencies
- Works on iOS, Android and any other platform
- Actual preview in editor with lens distortion
- Scaning Google QR-codes without cardboard application
- Works without cardboard application
- Open-source implementation
- Fully customizable and hackable
- Compatible with il2cpp
If you have issues, please don't hesitate to email [email protected]