Publisher | zejuandaming |
---|---|
File size | 1.69MB |
Number of files | 27 |
Latest version | 1 |
Latest release date | 2017-04-04 10:15:25 |
First release date | 2017-04-04 10:15:25 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c73cf403-5c4c-4b11-95f6-a7596be95859_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9708b419-d587-4e58-956a-e137f6e2cd45_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/7c14a144-c78a-4dda-aec3-2debbdd32583_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/21b01a2f-9947-4480-8d15-d859f184b177_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/f51a7fb0-d6f0-494e-9f13-f3ade03cf687_scaled.jpg)
A shader used to render the card, such as Hearth Stone. You can edit four additive textures.You can select four blend mode(distort/add/minus/multiply) to get the different result. And you can edit the uv animation to perform the wonderful effect.
----How to use----
Create a material and assign the CardEffect_ZM.shader to it. Assign the material to the card model.
See the "read me.txt" file with more detail.
Video
Help Email
----How to use----
Create a material and assign the CardEffect_ZM.shader to it. Assign the material to the card model.
See the "read me.txt" file with more detail.
Video
Help Email