Publisher | CodingCannon |
---|---|
File size | 4.89MB |
Number of files | 83 |
Latest version | 1.0.1 |
Latest release date | 2024-08-23 02:23:12 |
First release date | 2024-08-23 02:23:12 |
Supported Unity versions | 2018.4.2 or higher |
TrackGeneratorV2 is a Unity script designed to facilitate the procedural generation of track segments within a game. This script can be employed to create a dynamic and varied track environment by generating and placing track segments, pedestals, and checkpoints. It also includes functionality for handling collisions between tracks and replacing colliding segments with elevation tracks.
Key Features:
- Procedural Track Generation: Automatically generates a series of connected track segments, ensuring a dynamic and varied level layout every time the scene is run.
- Collision Detection and Handling: Checks for collisions between newly placed tracks and existing ones, replacing colliding tracks with elevation tracks to maintain a clear and navigable level.
- Pedestal Placement: Instantiates starting and ending pedestals at appropriate positions to mark the beginning and end of the track.
- Checkpoint Integration: Optionally places checkpoints at regular intervals or based on specific conditions within the track.
Note: Vehicles and car controller are not Included in the packege.
Customizability
The provided script is highly customizable to suit different game requirements:
- Track Prefabs: You can specify an array of different track prefabs to be used in track generation, allowing for various track styles and appearances.
- Elevation Track Prefab: You can customize the track that is used when a collision is detected, which could be an elevated track or any other custom solution.
- Pedestal Prefabs: Start and end pedestals can be replaced with different prefabs to match the aesthetic of your game.
- Checkpoint Prefab: Allows you to use different prefabs for checkpoints, which can be styled or programmed to fit your game’s needs.
- Amount of Tracks: Easily adjustable number of tracks to generate, providing flexibility in level length and complexity.
Suitable Genres
TrackGeneratorV2 is suitable for several game genres where track-based environments are a key element:
- Racing Games: Perfect for creating procedurally generated racing tracks, ensuring that each playthrough offers a new and unique racing experience.
- Endless Runner Games: Can be used to generate endless tracks for runner games, with checkpoints providing intermediate goals for the player.
- Platformers: Suitable for creating track-based platformer levels where the player navigates through various track segments.
- Puzzle Games: Can be adapted to generate track-based puzzles where players must navigate through a series of challenges or obstacles.
Examples of Use
- Racing Game Track Generator: Use TrackGeneratorV2 to dynamically create race tracks with varying lengths and difficulties, including checkpoints and collision handling.
- Endless Runner Track Generation: Implement this script to create endless runner tracks that continuously generate and modify as the player progresses.
- Platformer Level Design: Utilize the script to generate complex platformer levels with different track types and obstacles.
Integration
To integrate TrackGeneratorV2 into your project:
- Attach the Script: Add the script to a GameObject in your scene.
- Assign Prefabs: Set the appropriate track, pedestal, and checkpoint prefabs in the Unity Inspector.
- Configure Settings: Adjust the amountOfTracks and other variables to fit your specific needs.
- Run and Test: Play the scene to see the generated tracks in action and tweak as necessary.
Note: Vehicles are not Included in the packege.
This script provides a flexible and powerful solution for generating track-based levels and can be customized to fit a variety of game genres and styles.