Publisher | Mesocyclone Studios |
---|---|
File size | 14.51MB |
Number of files | 158 |
Latest version | 1 |
Latest release date | 2017-01-12 07:27:26 |
First release date | 2017-01-12 07:27:26 |
Supported Unity versions | 2018.4.2 or higher |
OVERVIEW
This asset package offers a designed preset collection of Candy Themed image for your User Interface needs.
Our Candy Theme UI Asset Package, containing working layout with transitioning screen setups, includes a sufficient collection of images for buttons, background, headers, sliders, and icons for your next Candy Themed game or app.
We’ve included a handler script with implemented basic functions for screen transitioning triggered by button clicks. You can pattern from our MesoGuiHandler script the structure you need for your UI and expand with more complex handling of events based on your game or app design.
FEATURES
The Candy Theme UI Asset Package comes with the following:
A. Normalized Screen Preset and Layouts (in both Portrait and Landscape)
• Title
• HUD
• HUD Options
• Level Pause
• Level Cleared Results
• Level Failed Results
• Shop
• Credits
• Achievements
• Leave Game Warning Popup
• Level Mission Popup
• Narrator/Hint Popup
Normalization support tested on Android and iOS (as well as Standalone thru Editor)
B. Fixed-size and Sliced Image Assets
• 12 Generic button (with circle and rectangle shapes of 4 colors)
• 13 Generic Header Text images and sliders
• 21 Generic Icon images
• 47 Generic Icon for buttons images
• 13 Facebook buttons
C. GUI Handler Script with basic screen transitioning functionality
This class is a basic example of how to handle screen transitions and dynamically assign OnClick listeners to our button elements in the scene.
All preset screen panels (or those that are pre-created with this package) are handled by this class. The following are the functionalities that is processed here:
- setting of screen reference sources based on screen orientation (which is checked at the beginning and depends on a check flag that is set in Editor)
screen transitioning based on the selected Button element (also handles attachment of listener function for each button based on a name prefix)
This asset package offers a designed preset collection of Candy Themed image for your User Interface needs.
Our Candy Theme UI Asset Package, containing working layout with transitioning screen setups, includes a sufficient collection of images for buttons, background, headers, sliders, and icons for your next Candy Themed game or app.
We’ve included a handler script with implemented basic functions for screen transitioning triggered by button clicks. You can pattern from our MesoGuiHandler script the structure you need for your UI and expand with more complex handling of events based on your game or app design.
FEATURES
The Candy Theme UI Asset Package comes with the following:
A. Normalized Screen Preset and Layouts (in both Portrait and Landscape)
• Title
• HUD
• HUD Options
• Level Pause
• Level Cleared Results
• Level Failed Results
• Shop
• Credits
• Achievements
• Leave Game Warning Popup
• Level Mission Popup
• Narrator/Hint Popup
Normalization support tested on Android and iOS (as well as Standalone thru Editor)
B. Fixed-size and Sliced Image Assets
• 12 Generic button (with circle and rectangle shapes of 4 colors)
• 13 Generic Header Text images and sliders
• 21 Generic Icon images
• 47 Generic Icon for buttons images
• 13 Facebook buttons
C. GUI Handler Script with basic screen transitioning functionality
This class is a basic example of how to handle screen transitions and dynamically assign OnClick listeners to our button elements in the scene.
All preset screen panels (or those that are pre-created with this package) are handled by this class. The following are the functionalities that is processed here:
- setting of screen reference sources based on screen orientation (which is checked at the beginning and depends on a check flag that is set in Editor)
screen transitioning based on the selected Button element (also handles attachment of listener function for each button based on a name prefix)