Publisher | OmniVenture Industries |
---|---|
File size | 5.25MB |
Number of files | 32 |
Latest version | 1 |
Latest release date | 2018-07-31 04:24:22 |
First release date | 2017-12-14 10:10:42 |
Supported Unity versions | 2018.4.2 or higher |
*This version is for the Built In Render Pipeline Only - NOT URP/HDRP*
Fully configurable within the inspector. Apply an optimized glitch effect shader to your game. Simply attach the GlitchCameraShader.cs to your Main Camera for a full screen effect. Use the shader on a material to make that object look as if its from some virtual world. Possible applications are for security camera footage playback, FPS HUD when player is damaged/weakened, or for added suspense in horror titles. Try lerping the Horizontal Resolution value down and back when taking damage!
Videos show example of the shader applied to the screen and to an object, with FPS stats displayed. Throughout the video, settings in the inspector are tweaked and toggled.
Configurable Options:
Noise Intensity
Scanline Intensity
Tint
RGB Wave Horizontal/Vertical
Glitch out frequency and intensity
Toggle scanline/block/glitch out components on/off.