Publisher | Cyborg Assets |
---|---|
File size | 417.39kB |
Number of files | 34 |
Latest version | 1 |
Latest release date | 2018-01-31 05:28:29 |
First release date | 2016-09-28 06:42:27 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/71acbb14-903e-407e-9a4f-f6d8b3eb1055_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/10b2ab4a-3df0-4629-b1b6-28a44ecb50d6_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/da46ccce-48f2-4847-8216-a2976f7457c8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/991a0ecf-2254-4069-9924-65a7af4f725f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2bcb64a1-07fd-4551-bb05-63347ed40f8c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/56616c3a-4b03-4f8a-ae97-a6d5780930e8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/bde6ae24-0447-437d-a0b0-dc6fd74ab237_scaled.jpg)
Move & Get any camera edge (pivot) in world space with a single method call
Example:
Vector3 Top Right = camera.GetTopRight(10);
- want to move the camera bottom left to the start point ?
simply call:
camera.Move Bottom Left (startPoint, 10);
- easily create objects at screen edge
- easily remove objects when they leave screen edge
- has methods to move and get any camera pivot in world space:
top left , top center , top right
left center, middle, right center
bottom left, bottom center, bottom right
Features:
- methods to move & get any camera edge (pivot) in world space
- works with 2D orthographic & 3D perspective cameras
-- even if the camera is rotated
- easily detect screen edges
- includes demo scenes
- includes source code
- supports unity 5
- online documentation
- for inquiries, contact us
[email protected]
Loved it ? then you will love:
- Object Edges 2D : position objects with a single line of code
- Directional Zoom : easily & smoothly zoom the camera in a single direction (example: zoom out showing more sky but not more ground)