Publisher | SmallBurger |
---|---|
File size | 10.35MB |
Number of files | 56 |
Latest version | 1.0.1 |
Latest release date | 2024-05-24 09:05:30 |
First release date | 2024-04-10 12:19:42 |
Supported Unity versions | 2018.4.2 or higher |
The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects. If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:
- Efficient Particle Simulation:
Utilizing CPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility. - Selective Particle Systems:
Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering. - GPU Instance Architecture:
Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support. - Versatile Particle Features:
Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more. - Stretched Direction Support:
Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects. - Snow and Ice Storm Examples:
Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities. - Rain Example:
Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.