ByteClap - DataProtection

O'manju

(0)
$8
Publisher O'manju
File size 3.40MB
Number of files 28
Latest version 1
Latest release date 2018-03-19 06:20:59
First release date 2018-03-19 06:20:59
Supported Unity versions 2018.4.2 or higher
"ByteClap" is required to use "ByteClap - DataProtection".
Please purchase "ByteClap" from Unity Asset Store in advance and import it.

The page of "ByteClap" is here.

"ByteClap - DataProtection" is a shield that protects your game data from cheating

Rewriting saved data, rewriting data on memory using cheat tool, peeping in scenario data etc ...
"ByteClap - DataProtection" will be a shield to protect your game data from such cheating!

"ByteClap - DataProtection" provides the following functions.

・Encrypt serialized Byte data
・Tampering check of serialized Byte data
・Encryption of variable values held by object on memory
・Tampering check on variable value held by object on memory
・Encryption can be performed using C# standard SymmetricAlgorithm or user's own algorithm
・Tampering check can be performed using C# standard HashAlgorithm or user's own algorithm
・With the generator, you can easily implement encryption of values on memory or tampering check of values on memory
・All data types serializable by ByteClap can be encrypted, checked for tampering(It is easy to encrypt or tampering check your own data type!)
・A data type that has been subjected to encryption and tamper check can also be used almost like the usual data type

* It does not guarantee to completely protect data from all fraudulent activities

Official site | API documentation

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