Publisher | Flick Shot Games |
---|---|
File size | 4.02MB |
Number of files | 16 |
Latest version | 1 |
Latest release date | 2018-10-08 11:51:09 |
First release date | 2017-10-03 11:32:21 |
Supported Unity versions | 2018.4.2 or higher |
Using the Resources folder for a large amount of assets can lead to long build times, application boot times, and poor performance. For more detail, view the following unity blog post:
Asset Bundles vs. Resources: A Memory Showdown
This asset is intended to make the process of migrating from using the Resources folder to asset bundles as painless as possible, with minimal project hierarchy changes, and minimal code changes.
By simply renaming your Resources folder to BundleResources, and changing all Resources.Load calls to BundleResources.Load, you can convert your project to using asset bundles.
Also includes:
- Automatic support for multiple platforms
- Automated code replacement of Resources.Load/LoadAll calls, no need to edit code files yourself
Full Documentation If you have any questions, email me directly at [email protected] and I'll get back to you ASAP.
Asset Bundles vs. Resources: A Memory Showdown
This asset is intended to make the process of migrating from using the Resources folder to asset bundles as painless as possible, with minimal project hierarchy changes, and minimal code changes.
By simply renaming your Resources folder to BundleResources, and changing all Resources.Load calls to BundleResources.Load, you can convert your project to using asset bundles.
Also includes:
- Automatic support for multiple platforms
- Automated code replacement of Resources.Load/LoadAll calls, no need to edit code files yourself
Full Documentation If you have any questions, email me directly at [email protected] and I'll get back to you ASAP.
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