Publisher | fetsss |
---|---|
File size | 557.22kB |
Number of files | 36 |
Latest version | 1 |
Latest release date | 2023-07-13 04:00:15 |
First release date | 2023-07-13 04:00:15 |
Supported Unity versions | 2018.4.2 or higher |
I have created a graph-based bullet pattern editor window inside Unity to create beautiful and complex bullet pattern quickly and simply.
This tool is specifically designed for bullet hell games but could be used for any games that needs to create patterns of bullet in general.
Or if you are brave, use it as a particle system, I can't stop you.
The Editor contains a simulation view for you to preview what the bullets will look like without having to use it in the scene, allowing for quick prototyping.
In the package, there is a documentation folder with a documentation PDF that is HIGHLY recommended.
But to get started:
- Left click on the project view -> BB -> Pattern to create a new pattern.
- Open Pattern Editor
- Ctrl+S to save the pattern.
This is my first documentation, so please don't kill me.
If you need help, feedback, want to suggest features or report bugs, feel free to contact me at [email protected].