Publisher | 2D Assassins |
---|---|
File size | 3.56MB |
Number of files | 86 |
Latest version | 1 |
Latest release date | 2014-03-03 10:14:18 |
First release date | 2014-01-03 10:01:55 |
Supported Unity versions | 2018.4.2 or higher |
Add amazing depth and shading to your 2d artwork!
Provide BriteSprite with between two and five lightmaps, and the tool will generate a high-quality normal map.
BriteSprite includes several different algorithms to choose from, whether you're looking for a subtle, smooth-shaded look or a sharp, highly dynamic shadow. These normal maps can drastically add depth and dramatic lighting to your 2d game.
Demo
Features:
- High-quality normal map generation from two lightmaps
- Support for up to five lightmaps for complex or highly specific art
- Tight Unity integration: no need to switch applications!
- Generated normal maps are shader agnostic--use them anywhere!
- Fully functional in any version of Unity 3.4 or higher
- Automatically optimizes import settings for pixel art or high-resolution art
- Quick workflow supports batch processing and automatic naming
- Normal maps are decoupled after processing--they can be used anywhere, any time, even on computers without BriteSprite!
BriteSprite works out of the box with Unity's built-in normal mapped shaders, and includes a shader for attaching normal maps to Unity 4.3's sprites.
Performance:
BriteSprite normal maps will perform equivalently with traditionally produced normal maps. They are suitable for any modern hardware, including mobile devices produced within the last few years.
Provide BriteSprite with between two and five lightmaps, and the tool will generate a high-quality normal map.
BriteSprite includes several different algorithms to choose from, whether you're looking for a subtle, smooth-shaded look or a sharp, highly dynamic shadow. These normal maps can drastically add depth and dramatic lighting to your 2d game.
Demo
Features:
- High-quality normal map generation from two lightmaps
- Support for up to five lightmaps for complex or highly specific art
- Tight Unity integration: no need to switch applications!
- Generated normal maps are shader agnostic--use them anywhere!
- Fully functional in any version of Unity 3.4 or higher
- Automatically optimizes import settings for pixel art or high-resolution art
- Quick workflow supports batch processing and automatic naming
- Normal maps are decoupled after processing--they can be used anywhere, any time, even on computers without BriteSprite!
BriteSprite works out of the box with Unity's built-in normal mapped shaders, and includes a shader for attaching normal maps to Unity 4.3's sprites.
Performance:
BriteSprite normal maps will perform equivalently with traditionally produced normal maps. They are suitable for any modern hardware, including mobile devices produced within the last few years.