Publisher | big G games |
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File size | 34.72kB |
Number of files | 10 |
Latest version | 1.3.1 |
Latest release date | 2012-09-13 06:31:05 |
First release date | 2012-01-20 12:29:52 |
Supported Unity versions | 2018.4.2 or higher |
Calling GameObject.Instantiate or GameObject.Destroy a lot, that’s bad. It slows down performance. Thats where the Breed plugin comes in to help you with that by re-using game objects that would’ve been destroyed, instead disabling them, and creating only new game objects when needed. You may even pre-instantiate a specific number of prefab instances.
View the online Demo
View the online Docs
View the online Demo
View the online Docs