Publisher | Yolo Studio |
---|---|
File size | 358.84kB |
Number of files | 18 |
Latest version | 1 |
Latest release date | 2020-12-30 10:42:24 |
First release date | 2020-10-14 02:37:11 |
Supported Unity versions | 2018.4.2 or higher |
**THIS PACKAGE DOES NOT WORK WITH UNITY VISUAL SCRIPT IN UNITY 2021 OR ABOVE**
⚡ Descriptions
• This package will basically boost up your game.
• Bolt Pool is an Object Pooling asset for Bolt’s users. Allowing you to easily cache and recycle prefab instances.
• Bolt Pool is implemented in pure Bolt flow graph without any external scripts
• Pooling improves spawning performance, despawning performance, and reduces GC alloc.
TWITTER | EMAIL | WEBSITE
We hope you're enjoying your recent purchase.
Please leave a review if you want any updates on the package or let us know what you think about it.
That would be AWESOME!
Thank you for giving this package a try!
⚡ Features
• Improve game performance.
• Pooling game objects.
• Spawning game objects.
• Despawn game objects.
• Preload game objects.
• Detail documentation step by step.
• Easy to use, extend and scale.
⚡ Is Bolt Pool for me?
Instantiating and destroying a lot of game objects during the game play can cost significant CPU time, which can be bad for performance.
Bolt Pool allows us to reuse already instantiated objects.
Here are some cases Bolt Pool will benefit you:
- You need to frequently create and destroy objects. For example, fire bullets, spawn the same enemy frequently.
- Each object encapsulates a resource such as a database or network connection that is expensive to acquire and could be reused. For example, Shop Popup UI with rich products data fetching from the server.
⚡ Compatibility
• Unity Versions: supports active Unity LTS.
• Deployment Platforms: Fully compatible with all Unity platforms, including standalone, consoles, and mobile.
• Development Platform: Fully tested with Windows and Mac OS X.
⚡ Documentations
See the Readme file in the package.
• This package will basically boost up your game.
• Bolt Pool is an Object Pooling asset for Bolt’s users. Allowing you to easily cache and recycle prefab instances.
• Bolt Pool is implemented in pure Bolt flow graph without any external scripts
• Pooling improves spawning performance, despawning performance, and reduces GC alloc.
TWITTER | EMAIL | WEBSITE
We hope you're enjoying your recent purchase.
Please leave a review if you want any updates on the package or let us know what you think about it.
That would be AWESOME!
Thank you for giving this package a try!
⚡ Features
• Improve game performance.
• Pooling game objects.
• Spawning game objects.
• Despawn game objects.
• Preload game objects.
• Detail documentation step by step.
• Easy to use, extend and scale.
⚡ Is Bolt Pool for me?
Instantiating and destroying a lot of game objects during the game play can cost significant CPU time, which can be bad for performance.
Bolt Pool allows us to reuse already instantiated objects.
Here are some cases Bolt Pool will benefit you:
- You need to frequently create and destroy objects. For example, fire bullets, spawn the same enemy frequently.
- Each object encapsulates a resource such as a database or network connection that is expensive to acquire and could be reused. For example, Shop Popup UI with rich products data fetching from the server.
⚡ Compatibility
• Unity Versions: supports active Unity LTS.
• Deployment Platforms: Fully compatible with all Unity platforms, including standalone, consoles, and mobile.
• Development Platform: Fully tested with Windows and Mac OS X.
⚡ Documentations
See the Readme file in the package.