Publisher | Motion Entertainment |
---|---|
File size | 7.93MB |
Number of files | 45 |
Latest version | 1 |
Latest release date | 2017-06-14 05:21:35 |
First release date | 2017-05-22 11:40:28 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/56aa983b-fdf4-4d52-a03e-01d9498635cb_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/51ee85eb-f6e2-44c3-9f0b-0e41df185b4b_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/cfe75c0c-4fe1-44c3-bbf9-f39c6d5e0c3f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4843943d-34f8-4543-8f25-ed5ec81ec048_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/25bccd52-29a3-4e4f-be81-503e5a66e306_scaled.jpg)
Unity UI Gloss/Blink material. No scripts and animations needed, all is in one shader. Fully customisable by shader parameters. Ready for mobile!
UI Shader Parameters:
Gloss Color - gloss color
Gloss Rotation - gloss rotation 0..360
Gloss Width - gloss texture normalized width
Gloss Progress (From) - from normalized value
Gloss Progress (To) - to normalized value
Gloss Time - effect duration
Gloss Delay - effect delay between iterations
Main Texture Is Transparent - makes source sprite transparent, only gloss texture is visible
UI Mask Shader Parameters (+default UI Shader Parameters):
Mask Texture - texture mask to gloss
Mask Inverted - invert mask toggle
Object Opaque Shader Parameters (+default UI Shader Parameters):
Sprite Texture - main texture
Main Color - the color multiply with a main texture
Object Transparent Shader Parameters (+default UI Shader Parameters):
Sprite Texture - main texture
Main Color - the color multiply with a main texture
Main Texture Is Transparent - makes main texture transparent, only gloss texture is visible
UI Shader Parameters:
Gloss Color - gloss color
Gloss Rotation - gloss rotation 0..360
Gloss Width - gloss texture normalized width
Gloss Progress (From) - from normalized value
Gloss Progress (To) - to normalized value
Gloss Time - effect duration
Gloss Delay - effect delay between iterations
Main Texture Is Transparent - makes source sprite transparent, only gloss texture is visible
UI Mask Shader Parameters (+default UI Shader Parameters):
Mask Texture - texture mask to gloss
Mask Inverted - invert mask toggle
Object Opaque Shader Parameters (+default UI Shader Parameters):
Sprite Texture - main texture
Main Color - the color multiply with a main texture
Object Transparent Shader Parameters (+default UI Shader Parameters):
Sprite Texture - main texture
Main Color - the color multiply with a main texture
Main Texture Is Transparent - makes main texture transparent, only gloss texture is visible