Publisher | Bytenado |
---|---|
File size | 634.59kB |
Number of files | 71 |
Latest version | 1.1.0 |
Latest release date | 2024-08-19 01:36:27 |
First release date | 2024-07-16 06:19:12 |
Supported Unity versions | 2018.4.2 or higher |
Reads and writes the public fields and properties of class objects/scripts.
Features
- Supports most objects and collection types of any size and mix, such as a List<Dictionary<string, Vector3>>[,,,,,].
- Can use public properties to safely save and load references like sprites, materials, addressables, or other component data.
- Read and write real-time asynchronously or with coroutines.
- Convert objects to a byte array and use with JSON, encryption, or network transmission.
- Optionally convert an object into a Base64 string.
Device Security
- Uses Type safety to mitigate type confusion attacks.
- Does not read or write fully qualified assembly names to prevent assembly loading attacks.
- Only creates objects using their default constructor to avoid deserialization attacks.
- Explicitly does not read or write known unsafe types to reduce information disclosure and remote code execution attacks.
File Integrity
- Uses a CRC-32 hash to detect if data is corrupt or changed.
- Writes as a temporary file first to avoid corruption while saving.
- Locks resources in a thread-safe way with SemaphoreSlim and ConcurrentDictionary.
Debug Log
- Messages show read and write data while playing inside Unity Editor.
- Helpful warnings assist with a bug-free development.
- Messages and warnings can be disabled and are not compiled with a final build.