Publisher | Arcane Onyx |
---|---|
File size | 86.28MB |
Number of files | 769 |
Latest version | 1 |
Latest release date | 2025-02-28 04:50:51 |
First release date | 2025-02-25 11:45:11 |
Supported Unity versions | 2018.4.2 or higher |
BH3 is a Behavior Tree implementation in Unity that heavily focuses on Unity Visual Scripting, Visual Scripting enables the creation of custom nodes without writing a single line of code, which is perfect if you are an artist and want to explore all the possibilities of Behavior Trees in Unity, also if you are a programmer sometimes creating a simple Visual Scripting node for custom nodes that won't be reuse and making changes on the fly comes handy from time to time.
BH3 also uses ports that enable your nodes logic to be agnostic from where you are getting the values to operate with, it can be from the Blackboard, from a Visual Scripting graph, or a simple literal variable, so no more writing custom code to constantly update values in your Blackboard, instead you can use a Visual Scripting node that outputs the value which you can fetch from anywhere in your game, at the end the logic to fetch values and the logic to operate over those values become two completely separate pieces which you can arrange as you like to create different results.
BH3 heavily focuses on reusability and sharing as much as possible from different Behaviors, making it easy to refactor and manage bigger projects.
Features:
- Custom Node Editor
- Runtime Debugger
- Unity Visual Scripting Integration
- Conditional Execution Nodes
- Node Ports
- Built in FPS Example to show case the best practices.
Asset uses unity-chan! under Unity-Chan License (UCL); see unity-chan! License.txt file in package for details.
Asset uses Starter Assets - ThirdPerson under Unity Companion License; see Unity Companion License.txt file in package for details.