Publisher | SwallowStudio |
---|---|
File size | 2.63MB |
Number of files | 449 |
Latest version | 0.9.3 |
Latest release date | 2018-04-10 04:31:21 |
First release date | 2018-01-31 10:57:21 |
Supported Unity versions | 2018.4.2 or higher |
>>FORUM<<
Object Position Randomization Algorithm (OPRA) is an advanced tool for procedural generation of objects.OPRA provides the ability to create an algorithm using a powerful, convenient and flexible editor. The working environment in the editor is implemented by the node system. Due to this, the user is not limited to strict frames. With the help of this system, it becomes possible to create algorithms of varying degrees of complexity, from the simple location of objects along the function curve, to the generation of entire blocks of very complex buildings, each element of which, such as a window, door, roof, foundation, their location, size, rotation - absolutely all elements and their criterians can be controlled by the algorithm. And also in OPRA is realized real time generation system. This means that the generation of objects is not limited by the Unity editor, algorithms can be used directly during the game process.
In the next free updates will be added more nodes, which will simplify the creation of algorithms.
If you have any questions, you can ask them on the page [WIP]OPRA Advanced
Or: [email protected]
Object Position Randomization Algorithm (OPRA) is an advanced tool for procedural generation of objects.OPRA provides the ability to create an algorithm using a powerful, convenient and flexible editor. The working environment in the editor is implemented by the node system. Due to this, the user is not limited to strict frames. With the help of this system, it becomes possible to create algorithms of varying degrees of complexity, from the simple location of objects along the function curve, to the generation of entire blocks of very complex buildings, each element of which, such as a window, door, roof, foundation, their location, size, rotation - absolutely all elements and their criterians can be controlled by the algorithm. And also in OPRA is realized real time generation system. This means that the generation of objects is not limited by the Unity editor, algorithms can be used directly during the game process.
In the next free updates will be added more nodes, which will simplify the creation of algorithms.
If you have any questions, you can ask them on the page [WIP]OPRA Advanced
Or: [email protected]