Beamable Live Services SDK

Beamable

(11)
FREE
Publisher Beamable
File size 20.41MB
Number of files 2660
Latest version 1.11.0
Latest release date 2023-02-28 09:18:14
First release date 2022-09-29 07:17:11
Supported Unity versions 2018.4.2 or higher

Beamable is a powerful LiveOps and DevOps solution for your game that includes:


A full-featured LiveOps Web Portal to build content, conduct standard game DevOps tasks (content promotions, diffs, rollbacks), manage player data, and live operate your game with scheduled offers, events, AB testing/trials, messaging campaigns, and more.


An integrated Live Game SDK inside of the Unity IDE to implement features using a C# API. Frictionless auth means Beamable is working with a single line of code.


A flexible C# Microservices architecture for authoring server-authoritative game features complete with native Mongo storage attached. You can build any game feature you need directly inside of Unity. Debug and step through server and client code side by side in the IDE.


Free to develop up to 100k API calls per month. Beyond that, there are a number of flexible subscription and enterprise plans to support your game as it scales.



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Is Beamable right for you? Should you use Beamable for your game?
The Beamable Services SDK covers a wide range of live game functionality. To make full use of Beamable you and your development team should possess the following skills:


1. Unity game development experience - Beamable relies on a deep knowledge of key Unity development process and patterns. If this is your first game built in Unity, Beamable won't be a good fit.


2. An understanding of live game features and design - Beamable is meant for games that need over-the-wire content updates and the operation of a deep item-based economy powered by IAP.


3. Proficient game server programming - Beamable replaces the need for a stand-alone game server and relies on the game team's understanding of the C# language, containerized workloads, and server-authoritative game logic patterns.


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Contact Us


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Why Beamable?


Optimized for Unity

Vertically integrated to the Unity IDE with advanced tooling to assist with rapid implementation, content creation, testing, and deployment.


Reduces Ramp Time

Services are fully managed, fully integrated, and powered by prefabs so you can get to experimentation as fast as possible. This integration eliminates the need to glue technology and services together.


One-Click Publishing

Specify everything in content, hit publish and you are done.


Extreme Flexibility

Beamable offers different levels of APIs to solve problems from multiple angles, each with exceptional layers of intelligence for various modes of operations. Player-centric SDKs, C# SDKs, and REST APIs.


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Get Started

  1. Download the package from the asset store
  2. View our getting started documentation
  3. Join our Discord Channel for support in #ask-a-dev
  4. Check out our git repo for a range of sample projects
  5. Visit our YouTube channel for demos and explainers
  6. Ask a question or get your bugs resolved in our QA documentation section

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Features

The full list of features you can implement for your game with Beamable:

  • Build game servers in C#
  • Dev environment management
  • Dev account management/permissions
  • Ready-made prefabs/UI/Addressables
  • Content and game server deployments
  • Frictionless player authentication
  • Username/password
  • Facebook sign-in
  • Google sign-in
  • Apple sign-in
  • Steamworks sign-in
  • Cloud Save
  • Content management/deployment
  • Native MongoDB Storage
  • Player and game stats
  • Inventory/Virtual currency
  • Stores/Listings
  • Live Events
  • In-game messaging
  • Notifications
  • Mail
  • Announcements
  • Message campaigns
  • Chat
  • Groups
  • Leaderboards
  • Tournaments
  • Client deterministic multiplayer
  • Matchmaking/Parties/Lobbies
  • Analytics
  • Segmentation
  • A/B Testing/Trials

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