BEAM - Froxel Based Volumetric Lighting & Fog - URP Render Graph

$17 $35
ENDS SOON ! -50%
Publisher Pinwheel Studio
File size 3.96MB
Number of files 44
Latest version 1.0.0
Latest release date 2025-05-09 03:05:12
First release date 2025-05-09 03:05:12
Supported Unity versions 2018.4.2 or higher

INTRODUCTION

BEAM is a volumetric lighting & fog effect for Unity, targeting desktop and high end mobile devices. Using froxel-based implementation, it maximizes the computation capability of your GPU cores, low VRAM usage while providing believable visual effect.

BEAM supports all kinds of Unity’s realtime lights (directional, point, spot), with shadow and light cookies.

BEAM was built upon Renderer Feature & Volume framework so you can easily manage the graphics option for your game as well as setting up different moods for each region in the scene (outdoor light rays, indoor, basement fog, etc.)


PROJECT REQUIREMENTS

  • Unity 6.0 or higher.
  • Universal Render Pipeline.
  • Render Graph module enabled (compatibility mode is not supported).
  • Graphics API: DX11, DX12, Vulkan.

BUILD PLATFORMS

  • Windows PC (DX11, DX12, Vulkan), high-end Android mobile (Vulkan).

DOCUMENTATION

Manual & Scripting API


COMMUNITY

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NOTE

Art assets in the screenshots were used under Asset Store license and distributed by other Publishers. They are NOT INCLUDED in this package.

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