Publisher | NeuroticPic |
---|---|
File size | 1.91MB |
Number of files | 106 |
Latest version | 1 |
Latest release date | 2023-02-21 10:18:51 |
First release date | 2020-04-23 11:19:10 |
Supported Unity versions | 2018.4.2 or higher |
Features:
- Easy to use. Create professional looking terrain just by drawing and naming your textures.
- Adjustable to your preferred texture resolution.
- High performance. It supports large maps above the usual 300x300 tile sizes.
- NO GARBAGE creation during runtime!
- Supports multi-tile textures to prevent your terrain from having obvious patterns and give it a more natural look.
- Creates gradient borders for natural looking terrain and hard borders for man-made floor types.
- Supports simple texture animations (moving textures) for fluids like water or lava.
- Detailed documentation and test scene.
- No version specific code. Oldest tested version: Unity 5.6.0f3.
Limitations:
- The system currently supports one texture atlas. That means: All floor textures have to fit in one big 4096×4096 texture.
If you choose a resolution of 64 pixels per tile, there is place for about 4000 individually drawn tiles.
- When creating huge maps, memory can become an issue. An empty project with a 300×300 tile map needs only about 250MB, whereas a 1000×1000 map uses about 2.25GB. This is fine for newer PCs, but definitely a problem for mobile.