Publisher | ByteVeil |
---|---|
File size | 439.61kB |
Number of files | 63 |
Latest version | 1 |
Latest release date | 2018-11-12 08:28:08 |
First release date | 2018-11-12 08:28:08 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/db378fd1-2ffb-4fd8-905f-a9d136bcae34_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/78365551-476d-41e3-b73b-689f25a0d3d5_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/f0c7b7aa-8a63-44cd-bfd6-ac93ff278f85_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/53afe33d-75b4-4c8b-8d93-f193303dee26_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6b3a9004-6a66-4d89-8a3c-f2254457c0f3_scaled.jpg)
Base Building Starter Kit is a template developed to provide all the tools necessary for developing a "base building & management" game. The asset includes the following features:
- Room, resource, and NPC creation, acquisition, and management.
- Room building.
- Resource production.
- Leveling system for NPCs and rooms.
- Saving / Loading.
- Time-based task system for building and leveling.
- Off-app resource production (optional).
- Instant building and leveling with custom resources.
- Custom function invocation.
- Camera panning and zooming.
- Touch / mobile device support.
- NPC movement and transfer between rooms.
- Well structured and commented code.
- Detailed Documentation.
The entire project is canvas-based and all systems are carefully structured and interconnected.
- Room, resource, and NPC creation, acquisition, and management.
- Room building.
- Resource production.
- Leveling system for NPCs and rooms.
- Saving / Loading.
- Time-based task system for building and leveling.
- Off-app resource production (optional).
- Instant building and leveling with custom resources.
- Custom function invocation.
- Camera panning and zooming.
- Touch / mobile device support.
- NPC movement and transfer between rooms.
- Well structured and commented code.
- Detailed Documentation.
The entire project is canvas-based and all systems are carefully structured and interconnected.