Publisher | Frost Arrow Games |
---|---|
File size | 624.69kB |
Number of files | 32 |
Latest version | 1.0.0 |
Latest release date | 2024-05-22 05:49:11 |
First release date | 2024-05-22 05:49:11 |
Supported Unity versions | 2018.4.2 or higher |
Why use AutoRef?
- You prefer code-oriented game develop
- Super quick setup
- No hassle from managing resource references
- Error protection with typesafety
- Memory controlled lazy loading and release of asset references
- Great for indie games. Whereas large asset heavy games should use "AutoRef - Addressables in Code" (Coming soon)
Planned Improvements
- Support more file types
- Expose prefab components
- Scene loading tools
- More demos
Supported Types
File extension - Unity type
- .anim - AnimationClip
- .exr -Texture2D
- .giparams - LightmapParameters
- .ico - Texture2D
- .jpg - Texture2D
- .lighting - LightingSettings
- .mask - AvatarMask
- .mat - Material
- .mixer - AudioMixer
- .otf - Font
- .overrideController - AnimatorOverrideController
- .physicmaterial - PhysicMaterial
- .png - Texture2D
- .prefab - GameObject
- .psd - Texture2D
- .shader - Shader
- .ttf - Font
- .unity - SceneAsset
- .unity3d - AssetBundle