Publisher | Cohoat Technology |
---|---|
File size | 1.40MB |
Number of files | 19 |
Latest version | 0.1.0 |
Latest release date | 2022-03-23 07:59:12 |
First release date | 2022-03-23 07:59:12 |
Supported Unity versions | 2018.4.2 or higher |
Auto Wall was developed with a very specific goal in-mind. While developing an Oculus experience (specifically for the Quest 2) and using the excellent package Auto Hand (https://assetstore.unity.com/packages/tools/game-toolkits/auto-hand-vr-physics-interaction-165323),?aid= it seemed useful to be able to have a room generated automatically with walls and floors.
The idea behind this is very simple ... perhaps a game or experience has content that always is related to a room-specific or content that fits on 1 of 4 play area walls, regardless of their dimensions.