Auto Hand - VR Physics Interaction

$41 $82
ENDS SOON ! -50%
Publisher Earnest Robot
File size 21.04MB
Number of files 540
Latest version 3.3.0
Latest release date 2024-01-23 11:12:14
First release date 2020-07-22 07:44:15
Supported Unity versions 2018.4.2 or higher

🖐 VR Physics Interaction made easy 🖐


Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints


Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!


Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.


VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.



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Very User Friendly


Extremely Customizable


Unity Events


Setup Wizard


Documentation, Tooltips, and Commented Code


No Hidden Code


Low-Performance Impact



🔵 Can be applied to any rigged hand model with any number of fingers


🔵 Will connect to any VR controller/input framework with ease


🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages


🔵 Includes customizable code base with robust use of events and polymorphism



Full-body Support through Rootmotion FinalIK


Quest Hand Tracking Demo Included


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Features:

- Major Quality and Performance Update!

- Includes Rootmotion FinalIK Demo

- Editor Pose Tool for easy custom pose designing


Hand

- Hand Grab Projection

- Hand Projection Highlight

- High-Quality Physics Touch Interaction

- Automatic Grab Pose Solver

- Smooth Animation, Grabbable-to-Hand, and Instant Grab Options

- Advanced Saved Grab Pose Options

- Distance Grabbing System

- Pose Area Driver

- Accurate Throwing

- Catching

- Smashing Events

- Finger Sway Options

- Haptic Support


Grabbables

- (New) Held Pose Animations

- (New) Custom Stable Held Joints

- Gentle Grab Option

- Weightless Grabbable Options

- Weight/Mass On Grabbables

- Multi-Handed Grabbing

- One-Handed Item Swapping

- Instant Grabbing or Timed Grabbing

- Highlighting Material Option and Events

- Grab/Release/Squeeze/Unsqueeze Events

- Pull-Apart Events

- Velocity Based Sound Examples

- Haptic Support



Rigidbody Movement System

- Rigidbody Movement System

- Head Collision

- Climbing (with body throwing)

- Body Pushing

- Platforms

- Flying

- Stepping/Slopes

- Height/Crouching

- Teleporter

- Automatic Height Smoothing


Additional Features

- (New) Customizable gun example with slide and clip logic

- (New) Dispensor Point Driver

- Magnetic Force Examples

- Cabinet / Drawer Example

- Grenade Example

- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

- UI Interaction System

- Hand Collision Touch Event Driver

- Hand Trigger Area Event Driver

- Stabbing Examples

- Stickies Examples

- Place Point Driver

- Throw Collision Event Driver

- Smashing and Smashee Event Drivers


- Low-Performance Impact

- Setup Wizard

- Robust UnityEvent/Event Support

- Well Documented Code and Tooltips


Includes examples for popular input systems

- Unity XR Input

- Unity OpenXR Action Input

- SteamVR (With Index Finger Bending Example)

- Oculus Integration (With Finger Tracking Example)



Demo


Documentation


Discord


Support Email:

[email protected]



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