Publisher | ashkatchap |
---|---|
File size | 664.95kB |
Number of files | 13 |
Latest version | 1 |
Latest release date | 2020-12-14 11:18:12 |
First release date | 2020-12-14 11:18:12 |
Supported Unity versions | 2018.4.2 or higher |
Automatically generate an image whose 4 RGBA channels (Red, Green, Blue and Alpha) come from other image's RGBA channels.
Specially useful to author the RGB and Alpha channels using 2 separate images.
Easy
Images with a name ending with ".SRC.DST" are used as an input to generate a texture with the same name.
SRC channels are copied to the DST channels on the generated texture.
For example, create 2 images called Character.rgb.rgb and Character.r.a to generate a texture called Character containing the RGB channels from the first texture as its RGB channels and the R channel from the second texture as its Alpha channel.
Fast
Uses the GPU to generate the textures.
Generated images always have 8 bits per channel.
Specially useful to author the RGB and Alpha channels using 2 separate images.
Easy
Images with a name ending with ".SRC.DST" are used as an input to generate a texture with the same name.
SRC channels are copied to the DST channels on the generated texture.
For example, create 2 images called Character.rgb.rgb and Character.r.a to generate a texture called Character containing the RGB channels from the first texture as its RGB channels and the R channel from the second texture as its Alpha channel.
Fast
Uses the GPU to generate the textures.
Generated images always have 8 bits per channel.