Audio Switch

$14
Publisher Baranger-Holsnyder
File size 59.25kB
Number of files 34
Latest version 1.1.1
Latest release date 2016-10-03 09:14:24
First release date 2015-12-11 07:39:18
Supported Unity versions 2018.4.2 or higher
The fundamental tool of the sound designer.

Feature-packed Audio Switch from the Global Audio Manager Production Pack.

Documentation may be found here
And a demo project may be found here. Note: the demo is made for the full GAM Production Pack, therefore some functionalities will be unavailable.

Seamless integration within Unity 5.2.

Inspired by sound designer tools in game audio, as popularized by engines such as Wwise or FMOD.

Full handling of audio playback for extended Sound Design possibilities :
- Weighted random selection of an AudioClip in a list.
- Randomized pitch with ranges in semitones.
- Randomized pans with multiple ranges.
- Randomized delays between clips.
- Presets for common audio types (SFX, Background audio, UI, etc).
- Presets for functional 2D/3D sound.
- Possibility of fade in/out when playing the Switch, or in-between AudioClips.
- Loop Policy : One shot, Repeat or Exclude the last AudioClip.
- Full handling of the AudioSource with seamless transitions between successive AudioClips.
- Collision and Trigger handling.
- Choose which objects are allowed to collide with/trigger the Switch.

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