Audio Manager - Easy Sound and Music

$6
Publisher Digicrafts
File size 2.34MB
Number of files 17
Latest version 1.2.6
Latest release date 2017-01-13 09:03:29
First release date 2016-04-21 05:58:25
Supported Unity versions 2018.4.2 or higher

Do you think setup sound and music in your game is time consuming?

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Sound and Music made easy with Audio Manager 
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Digicrafts Audio Manager is a manager help you to load/play sound and music in your game. Audio Manager can load all sound/music in a folder. You don't need to fill in a long properties list. Then, you can use singleton class to play any loaded sound and music.

AudioManager.PlaySound("ui_panel_open");
AudioManager.PlayMusic("bgm_opening");

AudioManager.PlayURLMusic("http://domain.com/test.mp3");

Background Music Player to play background music in your game. Button Audio Manager to add sound for button actions. Easy to add sound and music toggle button with included script.

Highlighted features

- Simple setup with Prefab
- Load all sound/music in any folder
- Auto load and unload audio with scene
- Play music from URL(IOS & Android, mp3 only)
- Persist music playing across scene
- Enable/disable sound and music globally
- Save sound and music enable status
- Control global sound and music volume
- Simple API with Singleton class
- Play sound simultaneously (API)
- Custom sound play count (API)
- Loop music (API)
- PlayMaker 1.8+ Support (Unity 5.x only)
- Play/Stop/Pause/Resume music (API)

Bonus features (No Scr

- Sound/Music toggle button - Add sound/music toggle button
- Background music player - Play music across screen
- Button Audio Manager - Add sound to all buttons

Document

Email Support: [email protected]

Planning future improvements:

- Support nGUI

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