Publisher | Tracki Studio |
---|---|
File size | 1.15MB |
Number of files | 51 |
Latest version | 1 |
Latest release date | 2014-01-08 11:59:43 |
First release date | 2013-08-02 11:04:14 |
Supported Unity versions | 2018.4.2 or higher |
Atlas3D gives you only 1 DRAWCALL
with textured & lightmapped meshes in Unity
Now you can:
- TEXTURE your meshes with NGUI* Sprite Atlas
- modify PIVOT point
- change SCALE
- add color TINT
- REPAIR Unity lightmapping
and keep 1 DRAWCALL without static batching!!!
All features are scriptable.
More info:
Video and tutorial
Dev Support Forum
Unity Forums
Limitations:
- Unity will do dynamic batching on meshes that have not more than 300 vertices, scale of 1 and the same material.
- Skinned meshes are not compatible with Atlas3D because they are not batching at all even with the same material as other objects.
- Tilling is not supported. I am working on a solution in the next beta but it is not production ready.
Components were tested on NGUI 3.0.8, Unity 3.5.7 & 4.3, PC, Mac, iOS (iphone4s&ipad2), Android (GalaxyS2) There is legacy version for NGUI 2.6.3 with basic features.
*You need NGUI to use this plugin
with textured & lightmapped meshes in Unity
Now you can:
- TEXTURE your meshes with NGUI* Sprite Atlas
- modify PIVOT point
- change SCALE
- add color TINT
- REPAIR Unity lightmapping
and keep 1 DRAWCALL without static batching!!!
All features are scriptable.
More info:
Video and tutorial
Dev Support Forum
Unity Forums
Limitations:
- Unity will do dynamic batching on meshes that have not more than 300 vertices, scale of 1 and the same material.
- Skinned meshes are not compatible with Atlas3D because they are not batching at all even with the same material as other objects.
- Tilling is not supported. I am working on a solution in the next beta but it is not production ready.
Components were tested on NGUI 3.0.8, Unity 3.5.7 & 4.3, PC, Mac, iOS (iphone4s&ipad2), Android (GalaxyS2) There is legacy version for NGUI 2.6.3 with basic features.
*You need NGUI to use this plugin