Atlas3D Toolkit for NGUI

$14
Publisher Tracki Studio
File size 1.15MB
Number of files 51
Latest version 1
Latest release date 2014-01-08 11:59:43
First release date 2013-08-02 11:04:14
Supported Unity versions 2018.4.2 or higher
Atlas3D gives you only 1 DRAWCALL
with textured & lightmapped meshes in Unity


Now you can:
- TEXTURE your meshes with NGUI* Sprite Atlas
- modify PIVOT point
- change SCALE
- add color TINT
- REPAIR Unity lightmapping
and keep 1 DRAWCALL without static batching!!!

All features are scriptable.

More info:
Video and tutorial
Dev Support Forum
Unity Forums

Limitations:
- Unity will do dynamic batching on meshes that have not more than 300 vertices, scale of 1 and the same material.
- Skinned meshes are not compatible with Atlas3D because they are not batching at all even with the same material as other objects.
- Tilling is not supported. I am working on a solution in the next beta but it is not production ready.

Components were tested on NGUI 3.0.8, Unity 3.5.7 & 4.3, PC, Mac, iOS (iphone4s&ipad2), Android (GalaxyS2) There is legacy version for NGUI 2.6.3 with basic features.

*You need NGUI to use this plugin

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