Async Scheduler

Xefier

(6)
$24
Publisher Xefier
File size 81.55kB
Number of files 19
Latest version 1
Latest release date 2017-11-27 05:58:30
First release date 2017-02-15 06:30:28
Supported Unity versions 2018.4.2 or higher
Want to make your games run smoother or execute code from thread on main? Then use Async Scheduler!

Documentation
Forum

Features
NEW Improved Task integration
- Async.Instantiate returns ITask
- Async.Run receives/returns ITask
- Async.Run supports task with result

- Async.Run
Schedules code across multiple frames, preventing lag spikes. Capable of executing code from background thread on main

- AsyncInsantiateGameObject
Component that makes it easy to create spawn placeholders with editor-only previews

- Async.Instantiate/Destroy
Replaces Instantiate/Destroy.
Useful for instantiating large quantities of objects at run time
Thread Safe Instantiate/Destroy on a separate thread
Prevent instantiation entirely by calling Destroy on pending objects

Example Usages:
- Load saved level without loading screen
- Pieces of a destructible meshes
- Streaming in procedural content
- Foliage around player as they explore
- Procedural Asteroids/Planets/Stars
- etc (Let me know how you use it!)

Want an easy way to manage threads?
Task for Unity
Want to spawn objects in Parallel?
Parallel for Unity

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