Publisher | Xefier |
---|---|
File size | 81.55kB |
Number of files | 19 |
Latest version | 1 |
Latest release date | 2017-11-27 05:58:30 |
First release date | 2017-02-15 06:30:28 |
Supported Unity versions | 2018.4.2 or higher |
Want to make your games run smoother or execute code from thread on main? Then use Async Scheduler!
Documentation
Forum
Features
NEW Improved Task integration
- Async.Instantiate returns ITask
- Async.Run receives/returns ITask
- Async.Run supports task with result
- Async.Run Schedules code across multiple frames, preventing lag spikes. Capable of executing code from background thread on main
- AsyncInsantiateGameObject
Component that makes it easy to create spawn placeholders with editor-only previews
- Async.Instantiate/Destroy
Replaces Instantiate/Destroy.
Useful for instantiating large quantities of objects at run time
Thread Safe Instantiate/Destroy on a separate thread
Prevent instantiation entirely by calling Destroy on pending objects
Example Usages:
- Load saved level without loading screen
- Pieces of a destructible meshes
- Streaming in procedural content
- Foliage around player as they explore
- Procedural Asteroids/Planets/Stars
- etc (Let me know how you use it!)
Want an easy way to manage threads?
Task for Unity
Want to spawn objects in Parallel?
Parallel for Unity
Documentation
Forum
Features
NEW Improved Task integration
- Async.Instantiate returns ITask
- Async.Run receives/returns ITask
- Async.Run supports task with result
- Async.Run Schedules code across multiple frames, preventing lag spikes. Capable of executing code from background thread on main
- AsyncInsantiateGameObject
Component that makes it easy to create spawn placeholders with editor-only previews
- Async.Instantiate/Destroy
Replaces Instantiate/Destroy.
Useful for instantiating large quantities of objects at run time
Thread Safe Instantiate/Destroy on a separate thread
Prevent instantiation entirely by calling Destroy on pending objects
Example Usages:
- Load saved level without loading screen
- Pieces of a destructible meshes
- Streaming in procedural content
- Foliage around player as they explore
- Procedural Asteroids/Planets/Stars
- etc (Let me know how you use it!)
Want an easy way to manage threads?
Task for Unity
Want to spawn objects in Parallel?
Parallel for Unity