Publisher | TeamMingo |
---|---|
File size | 116.55kB |
Number of files | 64 |
Latest version | 1 |
Latest release date | 2023-02-14 11:37:27 |
First release date | 2023-02-14 11:37:27 |
Supported Unity versions | 2018.4.2 or higher |
Aseprite Importer currently has three very effective features.
When importing a file from Aseprite:
- Import from layer as sprite
- Import from tag as animation
- Import from tileset in version 1.3 as sprite
Supported Unity versions: 2020, 2021, 2022.
To use these features, simply configure them in the Inspector by selecting the appropriate parameters. It is also very user-friendly for beginners as it eliminates the need for complex Texture/Sprite configuration.
It can also serve as a good basis for a workflow from art to programming.
Note: This plugin directly reads the Aseprite content without the need to configure the Aseprite path.
Usage
- Drag and drop the Aseprite file into the Assets of your Unity project
- Select the file
- Configure the parameters you want to import in the Inspector
- Configure the parameters (see below)
- Click Apply
When Import Flags is set to LayerToSprite:
4.1. Add a child item in Layers Importing
4.2. Select the corresponding layer in the child item
When Import Flags is set to TagToAnimation:
4.1. Add a child item in Animations Importing
4.2. Select the corresponding tag in the child item
4.3. Configure whether the animation loops or not
When Import Flags is set to Tileset:
4.1. Add a child item in Tileset Importing
4.2. Select the corresponding tileset in the child item
Contact
Email: [email protected]
Twitter: @MingoZ88
Discord: https://discord.gg/m9At9JCP
Asset uses MonoGame.Aseprite under MIT License;
Asset uses ImagePacker under Unity Companion License;
see Third-Party Notices.txt file in package for details.