Publisher | Paul Marrington |
---|---|
File size | 699.00kB |
Number of files | 134 |
Latest version | 1 |
Latest release date | 2018-12-12 01:20:13 |
First release date | 2018-12-12 01:20:13 |
Supported Unity versions | 2018.4.2 or higher |
Some Unity game objects are ephemeral, being rapidly created and destroyed for visual effect. Examples include raindrops, meteors, projectiles, birds and smoke from a fire. Continually instantiating and destroying hundreds or even thousands of the same game object is processing intensive for both Unity and the garbage collector. In most cases, only a limited number are in play at any one time. We can reuse game objects to avoid the creation and destruction cycle we can reused game objects. We are trading memory usage for CPU load. Memory is the more abundant resource, even on mobile devices.
Read the full documentation at http://www.askowl.net/unity-fibers
This source has been compiled and integrity tested using Unity 2018.3.0b1 using the .NET 4 equivalent compiler.
Read the full documentation at http://www.askowl.net/unity-fibers
This source has been compiled and integrity tested using Unity 2018.3.0b1 using the .NET 4 equivalent compiler.