Publisher | Dan Miller-Schroeder |
---|---|
File size | 41.66kB |
Number of files | 4 |
Latest version | 1 |
Latest release date | 2015-02-09 08:52:18 |
First release date | 2015-02-09 08:52:18 |
Supported Unity versions | 2018.4.2 or higher |
This is a major PlayerPref upgrade that extends and improves the Unity default. Works on all Unity platforms (Smartphones, Console, and Standalone).
Features
• You can save/load ALL .NET data types, many UnityEngine data types, and arrays and lists.
• Won't get deleted on iOS app update.
• The BEST secure encryption so users can't cheat and get free gold or content unlocks.
• Easy and clean to use.
MORE DATA TYPES
Complete list: Vector2, Vector3, Vector4, Quaternion, Color, Color32, Rect, DateTime, string, int, float, decimal, double, byte, sbyte, char, long, uint32, uint64.
You can also save and load arrays and lists of all these types.
STOP CHEATING WITH SECURE ENCRYPTION
Users can easily find your playerprefs on their device, looks for a field marked "purchased" or "gold," and change it. Armada PlayerPrefs encrypts all data with randomly-generated keys that are unique to each user's install. The data is secured with AES symmetric encryption and the keys to that encryption are stored with RSA asymmetric encryption. Note: this is not a simple base64 obfuscation. That's the equivalent of translating something from English to Japanese. This uses encryption like WWII's Enigma, where someone needs the encryption and decryption keys to modify the data.
PERSISTENT
On iOS, the PlayerPrefs get deleted when the user updates your app. At best, it's a headache, at worst, their game progress is lost. Armada PlayerPrefs don't get deleted unless a user manually deleted your app.
EASY AND CLEAN
The method calls are almost identical to Unity's, so you don't have to learn anything new; the plugin does all the fancy stuff under the hood.