Arcade Racer: Racing Game Development Kit

$199
Publisher TurnTheGameOn
File size 170.78MB
Number of files 1003
Latest version 1.8.23
Latest release date 2021-11-26 02:53:16
First release date 2016-01-28 12:49:21
Supported Unity versions 2018.4.2 or higher

Start building your game today!


This package includes additional assets that can be used with this project, and/or individually with other projects.


Additional Assets unlocked by purchasing this template:

Simple Traffic System

IK Avatar Driver

IK Avatar Poser

Mobile Racing Game Template

NPC Chat

Timers & Clocks


This is a complete project with settings configured as Windows Standalone Game Template, which is great for starting a game/prototype or learning/referencing how all the various systems were used together to make a playable


Game Demo


Windows Standalone Game Template Key Features:


Racing System: Control race settings, number of racers, racer prefabs, rewards and more with a modular racing system that allows you to set race content & settings via scriptable object profiles.


AI Cars & Traffic System: Create scripted or cut-scene content, traffic simulations, AI racer opponents or other scenarios where you might need a AI cars.


IK Avatar Driver: Bring the AI or player cars to life with the procedural inverse kinematics animated humanoid avatar and your own models; it steers, shifts (hand and foot), accelerates with foot, breaks with other foot, and looks in steer direction!


No DLLs: All source code is included so you can make your game without limitations!


• Supports Keyboard, and PS4/Xbox One Controllers


• Complete game flow between all scenes and modes


• User profiles save progression and settings with PlayerPrefs



Template Scenes:


Main Menu: Allows the user to load Open World scene, select and load a Quick Race, select and load an Arcade/Championship Series of races, load Garage scene, access Options menu, or Quit the game.


Garage Menu: Allows the user to select/customize cars from their garage, or purchase new cars. Customization options included: changing body paint color, neon light color, rim color, and window tint color.


Open World: A free-roam scene with no rules; the perfect sandbox to start adding your own unique content, building a driving game, or use for whatever your imagination desires.


Race: A template scene that can be customized and used for creating quick races, or races for arcade/championship series.


Race Defeat & Victory: A template scene that can be customized and used for creating unique victory/defeat screens to be shown after each race.



Racing Modes:


Quick Race: Closed circuit lap based races or pointA-to-pointB races with any number of racers.


Arcade Series: A series of races with a knockout timer, increase time with each checkpoint reached. Run out of time and lose. Earn points on your finish position for each race. The top racers will earn a reward at the end of the series.


Championship Series: A series of races with any number of racers. Points are awarded based on finish position after each race. Series standings are shown after each race. Final series standings are show after the last race, the player receives a prize if their rank is high enough to receive a reward.




Note: this asset is intended for intermediate to advanced Unity users. It includes many modular systems that can be used together or independent of each other, including: player/AI car prefabs, traffic and AI route system, racing system, Windows game template, and additional assets to help you do more. Documentation and tutorials are available, but this package may be overwhelming for a beginner; customizing these systems requires knowledge of the Unity components used to create them.



If you have any questions, please ask on the Discussion Forum.

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