Arcade Car Physics Controller

$13
Publisher Luigi Garcia
File size 4.32MB
Number of files 107
Latest version 1
Latest release date 2025-02-14 07:18:14
First release date 2025-02-14 07:18:14
Supported Unity versions 2018.4.2 or higher

NO PACKAGE DEPENDENCIES!


Custom Arcade Car Physics Controller

  • Fun driving gameplay!
    • Racing.
    • RC cars.
    • Drifting cars.
  • Raycast wheels (No WheelColliders!).
  • Lightweight! Simplified physics calculations.
    • Easy to grasp.
    • Easy to scale to multiplayer.
  • Ackermann steering: this model ensures all wheels of a vehicle point toward a common turning center, improving handling and reducing tire slippage.

Easily Setup Your Car

  • Customize all physics parameters in the inspector.
  • Gizmos and Editor Tools help with configuration and debugging.

Code Features

  • Clean and simple code.
  • Built to be easy to grasp, modify, and build upon.
  • Separation of concerns: Logic vs. Visuals.
  • Cherry-pick the parts you need!
    • Minimal inter-dependencies.
    • Modularity.
    • It is easy to extract individual parts and move them around.
  • Direct to the point!
    • No established complex architecture.
  • Optimized for mobile. Zero allocations per frame.

Sound and Visuals Integration

  • Wheels suspension.
  • Skid marks and smoke.
  • Skid sound.
  • Engine sound.
  • Tire impact sound.
  • Car impact sound.

Sample Scene

  • Fully configured Car and map showcasing all features.
  • The sample uses URP, but the code works with any rendering pipeline.
  • TIP: Use a joystick for the best experience.

Third-Party Notice

This asset includes third-party audio files. The licenses are available at ArcadeCar/Sample/Audio/LICENSES.txt


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